

Please help by removing content such as lists of minutiae or a detailed description of how to play a game, and rewriting the article in an encyclopedic style. This article may contain material discouraged by the guidelines for video game subjects. The bit about distant, older claimants seems a bit more like a balancing measure to keep Feudal Elective a viable choice than any sort of logical simulation, however.īefore you jump into the cut-throat world of medieval merchant warfare, you can check out a compilation of all four dev diaries, and our Q&A reveal of the expansion. Tanistry succession is described as "a version of Feudal Elective where the electors must pick a member of your dynasty, but will tend to pick distant relatives, preferably old claimants." So you can have the benefits of Elective succession (which I almost always use to prevent cases of a half-witted jackass of an eldest son inheriting), but avoid the biggest risk inherent in it: that someone outside your dynasty might be elected, costing you the game. Ultimogeniture succession means your youngest eligible child inherits everything, which, in just about every CK2 game I've ever played, sounds absolutely disastrous. First and foremost are two new succession laws. With the 1.09 patch (which will modify the game for everyone, regardless of whether you bought the expansion) a handful of new features are becoming available for non-republic leaders. The closer the relation, the more they will expect you to fork over. Prominent among them is that every single male member of your dynasty will expect you to pay them an allowance for that mercenary army they want to hire, those boats they want to build, or that really flamboyant, poofy shirt they want to have custom-made.

Playing as a republic and managing your trade empire will lead to much greater incomes than a feudal lord with an equivalently-sized demesne, but wealth comes with its pitfalls.

You're rich, but all of your punk kids want a piece It also tempts me to sacrifice my historical immersion and imagine said palace as a Sigil -esque pocket dimension where my family looks down on the world from a crystal tower using a golden basin of magical water. The implication of this is that it should be technically impossible to lose the game by losing all of your holdings, like a feudal leader can. The interesting part is that, according to Paradox, "it does not exist on the map," and "thus, it cannot be occupied or otherwise interfered with by your enemies." It's a unique holding, like a castle or a city, and each Patrician family has one. Since republics kind of exist as these strange, diffuse, coastal entities that want to own sea regions, and often overlap with feudal land holdings, you may be asking yourself where exactly your republic "is." The answer seems to be your Family Palace.
